These games weren’t without their criticisms, however. It’s fair to say that they succeeded – while these games didn’t quite reach the heights of popularity that the previous generations achieved, they were still incredibly successful and became the best selling games on the Gameboy Advanced. For this reason, the developers were determined to make a successful game – if it failed, it could spell the end of the Pokemon franchise. However, by the time Ruby and Sapphire came out the Pokemon trend was beginning to die down, and many believed the “fad” to be over. However, Generations 1 and 2 were both huge hits, and it was decided to continue with the series. During early Pokemon development they only planned on releasing the initial games and maybe a sequel – that’s it. Pokemon Ruby and Sapphire were the third pair of main series Pokemon games, but when Red and Green were originally in development it was never planned to have three generations of games (much less 8). To do so, I’m gonna be looking at the background of these games, examine some of the common design trends among these Pokemon, look at how technological limitations and mechanical changes have influenced these designs, and finally show a direct comparison with the previous generation. Today, it’s time for Part 3 of my ongoing “Evolution of Pokemon Designs” series, where I will be taking a look at the designs of Pokemon from Generation 3, and seeing how they have changed from the previous generations. Hey everybody, welcome back to Rempton Games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |